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41. Possible Balance of Armor and shields - in EVE General Discussion [original thread]
The better way to 'balance' something is first make them actually different. I had this idea of introducing 2 differnet resistance systems:1 is the current system of dispensing X% damage from every hit, and 2 is a new type of resistance works like...
- by Evenus Battuta - at 2011.11.27 01:50:00
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42. Please put option back in.... - in Test Server Feedback [original thread]
By the 'nobody use it', I guess you made everyone in EVE a nobody
- by Evenus Battuta - at 2011.11.23 14:09:00
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43. Sticky:New dev blog: Little improvements - Making the world a little better - in EVE General Discussion [original thread]
Evelgrivion wrote: It's very nice to see some of these minor usability flaws addressed after all these years. Good stuff, everyone! Want some more ideas? I've got one for how group sell functionality in the client UI could look ... you fo...
- by Evenus Battuta - at 2011.11.21 16:08:00
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44. Remove Defender missiles - in EVE General Discussion [original thread]
Maybe combine them into fof?
- by Evenus Battuta - at 2011.11.21 13:21:00
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45. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
Malcom Dax wrote: Call me paranoid, but I don't really want CCP to be telling everyone my IP address. Others can know as much as IP address of Malcom Dax, but no one knows that is YOU.
- by Evenus Battuta - at 2011.11.20 10:36:00
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46. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
Since the bottleneck of bandwidth is totally on server side, maybe you can try some P2P structure to exchange trival messages only about graphical performance, in this case, hit/miss messages. The load is huge for the server to boardcast hit/mis...
- by Evenus Battuta - at 2011.11.20 10:22:00
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47. Sticky:New dev blog: I donGÇÿt always miss, but when I do...I do it with style. - in EVE Information Portal [original thread]
Can you also make grouped weapons do not hit on a single point?
- by Evenus Battuta - at 2011.11.20 10:03:00
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48. worst idea ever, this involves other ways to gain SP - in EVE General Discussion [original thread]
I prefer letting player A sell his SP to player B like they already do in Character Bazaar, without involving stupid name issue. And that will be a big isk sink.
- by Evenus Battuta - at 2011.11.20 04:22:00
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49. An interesting idea... let's replace Aura... - in EVE General Discussion [original thread]
EVE has Aura?
- by Evenus Battuta - at 2011.11.19 13:24:00
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50. I want your little things! - in EVE General Discussion [original thread]
One more thing about graph: make turrets hit random places on target instead of just a couple of points, or at least more points. make grouped weapons hit different points.
- by Evenus Battuta - at 2011.11.19 03:15:00
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51. Inventory fixes wishlist thread - in EVE General Discussion [original thread]
mkint wrote: I hate to say it but most of these ideas are only useful in very specific circumstances or usage patterns. For example tabs should be done like adding overview tabs with right click. When forcing any of these changes under no circu...
- by Evenus Battuta - at 2011.11.19 03:11:00
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52. Inventory fixes wishlist thread - in EVE General Discussion [original thread]
Make Repair window display damaged items only, and ONE BUTTON REPAIR ALL please
- by Evenus Battuta - at 2011.11.19 03:01:00
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53. Inventory fixes wishlist thread - in EVE General Discussion [original thread]
partly copyed from my reply in soundwave's post 1. Please remove the 'repackage' operation before stacking items . Make it automatic and invisible to players. The only reason you repackage an item is to stack it, making player do the additional ...
- by Evenus Battuta - at 2011.11.18 16:45:00
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54. I want your little things! - in EVE General Discussion [original thread]
1. It can get very cumbersome when you try to sell hundreds of types of items, like mission loots. This window will make that 100 times faster and convenient. 2. Please remove the 'repackage' operation before stacking items . Make it automatic...
- by Evenus Battuta - at 2011.11.18 13:07:00
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55. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
I like your idea of building cities on planets, I think introducing idea of composition of population will make it more fun. Building different facilities will attract settlers of different races(intaki,amarr,brutor,joven with different bloodline...
- by Evenus Battuta - at 2011.11.18 11:28:00
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56. Sticky:New dev blog: ...And Papercuts Were Had By All - in EVE Information Portal [original thread]
That kind of job is what I was crying for when I was still subed. BTW, can you also remove the 'repackage' as well as bring in Sell Multiple Items Window ?
- by Evenus Battuta - at 2011.11.18 03:18:00
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57. Make characters die at 100M SP, make EVE real. - in EVE General Discussion [original thread]
I for one support that characters should require taking some drugs to retain their high skill points, or skills for supercaps. Brain capacity is not unlimited. For example drugs cost you 1m isk per month for retaining SP higher than 10m, while dr...
- by Evenus Battuta - at 2011.11.18 03:11:00
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58. Engine trails, warp effects, miss animations: Suggest more "visual papercut... - in EVE General Discussion [original thread]
team papercut is worth my subscription fee
- by Evenus Battuta - at 2011.11.18 02:59:00
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59. Engine trails, warp effects, miss animations: Suggest more "visual papercut... - in EVE General Discussion [original thread]
+1 pÇÉmissiles/ships explosionspÇæ and pÇÉturret firingpÇæ generate instantaneous illumination source and render the shadows dynamically. That will make explosions look really cool.
- by Evenus Battuta - at 2011.11.16 16:40:00
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60. Sell all, CCP - in EVE General Discussion [original thread]
What about this
- by Evenus Battuta - at 2011.11.16 09:26:00
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